About This GameIn Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower. Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side. Are you ready? a09c17d780
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istrolid ships. istrolid designs. istrolid best fleet. istrolid ai guide. istrolid ship designs. istrolid ai. istrolid wiki. istrolid android. istrolid ai fleets. istrolid alpha. istrolid battleship. istrolid best ai. istrolid app. istrolid reddit. istrolid stay at range command. istrolid ai tutorial. istrolid steam. istrolid best ships. istrolid age rating. istrolid cheats Pretty Good.. VERY FUN TO PLAY. Ok. Let me speak from experience here. The game isn't going to go anywhere with toxic, braindead mods who think stalking is ok as long as they don't see the stalker doing the stalking. The game itself is good, but sooner or later you HAVE to be involved with the community one point or another and that's what truely makes or breaks such a game. Istrolid Version 44.6:
New Part: The Flamethrower. Istrolid Update 0.46.8 - Important bug fixes:
Speed Coil down to +50% from +60% bonus. Istrolid Update 0.46.9 - Part Updates:
A bunch of visual, balance, AI and order giving fixes.
Balance Changes. Istrolid Version: 41.2 Local AI Update:
This release we have a variety of balance tweaks, along with some substantial features for players who enjoy using the AI. Finally, copying ships no longer can be done trivially.
Finally, Copying has bee redesigned. In mulltiplayer, copied ships now create an outline of the ship so you can immediately see its stats, but you will need to rebuild it in order to use the design. We feel this change will foster less simple copying, but still allow players to understand what the enemy is using and use the same strategies if they wish.. Istrolid Update 0.46.7: https://www.youtube.com/watch?v=36TJ2mM63BM
Dampener. Istrolid Update 0.49.1:
Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change. Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options. Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their health, in order to reduce the power of the most expendable versions, and increase the power of potentially re-usable options. These three things form the core of this set of balance changes.
Balance Changes. Istrolid Version 43.31:
Some significant balance changes for fighters this week. Fighters have base energy generation which means that they might be able to limp back to a charger carrier ship. They also gain a little bit of base armor. We made Speed Coils give slight range to weapons which makes them useful on small ships. Artillery and Flak got damage fall-off which means that small ships that are at the edge of the explosion don’t get as much damage. Phase Bombs and Warhead already had damage fall-off. Artillery is now worse vis fighters. Flak’s explosions got both range increase and damage increase to deal with the new fighter threat.
Also worked on some client side particles in preparation for the flame thrower. Flame thrower did not make it in. Started work on steam integration.. Istrolid Update 0.48.3:
Balance Changes
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